![]() A middling strike force will always struggle against a solid defense, because the forward’s offensive stat might be pitched against multiple defender stats, especially if they have been trained in specific skills. This is a simple game, but it’s not an easy game. RPG-like upgrade trees allow for customization, matching a host of individual skills within the greater team. Teammates’ stats improve improve, depending on the player’s managerial choices. This ecosystem of players is fed by a rich progression system. Crappy young players must be bloodied in order to raise their stats, either for the future, or for the transfer market. Players must be rested, or replaced when they’re injured. The transfer market must always be exploited for good deals, while players who’ve peaked must be sold for maximum advantage.įormations must be changed, according to the team’s strengths and weaknesses, keeping in mind the opposition’s own formation. A promising 20-year-old can be shaped into a formidable 30-year-old. Football, Tactics and Glory is a sports management game in which I make tough choices. This randomness, of course, operates within a structure that allows for strategic planning. Football, Tactics and Glory shines because it provides lots of stories, triumphs and disappointments. If this year’s astounding World Cup teaches us anything, it’s that football is surprising. This is the essential attraction of sports, and especially of soccer. Top-level strikers can, and often do, fluff their lines against lowly opposition. But within these caps, the numbers are random. So a level 70 striker is highly likely to score against a level 30 keeper. When two or more players go head-to-head (say, a striker shoots against a keeper), their stats are rolled. The best players have special moves which, when executed correctly against the opposition, earn an extra turn.Įach player also has a set of basic stats, for shooting, passing, defending and controlling the ball. The little football players can run, pass, shoot or protect the ball. When the turn ends, the opposition takes over, no matter where the ball ends up. It’s a combat game, rolled into a sports game.Įach team has three actions per turn to score a goal, using a grid-based pitch. ![]() Developer Creoteam has simply merged two successful forms of play. Yet it works, for the exact same reason that turn-based battle games work. Since the effects of your plans and the abilities of your players on the results are never quite obvious in other games.When I first came across this turn-based football game, I thought it sounded goofy. You are aware of how football players make use of their strengths and weaknesses. You always know why a game ended up the way it did since you have direct influence over the football players.Meanwhile, each season is jam-packed with intriguing options and intriguing events. You may finish a football season in a few actual hours as opposed to taking days as in other football management games.You choose to make “huge” decisions that have a big impact on your club’s future over spending time fine-tuning just one part of it. In this game, strategic planning is more important than micromanagement.When the time comes, you’ll be able to recognize everyone of them by their faces and have a particular impression of them. All football players, though, are unique. It’s physically challenging to handle football players like chess pieces on a board.You make exciting decisions along the way, engage in tactical combat, and level up your players in RPG fashion. You found and managed a newbie team, propelling it to the top of world football.
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